![]() To really understand what that means in practice, you need to see F1 in action: These effects include depth of field, motion blur, vignette, chromatic aberration and colour grading. This allows the game to render 1.4 million polygons on-screen while also applying an array of console-level post-processing effects and multi-sampling anti-aliasing. …F1 2016 harnesses the cutting edge technology of the A10 chip, combined with Metal, to make the gameplay even faster and smoother on the newest Apple devices. On its blog, Codemasters picks up with the technical details where Phil Schiller left off: The combination of hardware-stretching performance and integration of iPhone 7-only features sets F1 as a benchmark against which other triple-A iOS games will be measured. I played F1 on my iPhone 7 Plus, iPad Pro, and Apple TV and it was great on each, but it was fantastic on the iPhone 7. He was right.į1 was released this week and it’s impressive on every level. He specifically called out F1’s use of wide color gamut, haptic feedback, and the iPhone 7’s new stereo speakers, claiming that with the iPhone 7’s new A10 chip and GPU, F1 would bring console-level gaming to iOS. In September, the torch was passed to F1 2016 by Codemasters, a racing game that got stage time during Apple’s iPhone 7 event.į1 wasn’t demoed on stage in September, but Phil Schiller’s comments about the game caught my attention. In the past, we’ve seen that with games like the Infinity Blade series. From time to time, a game comes along that is designed to test iOS hardware and see just how far it can be pushed. ![]()
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